Hi Adrian,
Have you tried changing the use of Sleep() to SwitchToThread(), or
OpenThreads::Thread::YieldCurrentThread which should do the
SwitchToThread for you.
Robert.
On 7/10/06, Adrian Egli <[EMAIL PROTECTED]> wrote:
hi
i worked on the issue for a while. unfortunatelly i was not able to work out
the bottleneck because it's something very different on the two machines. I
cannot say that they have
an uncommon installisation because both has a default windows xp
installation, on is
based on an amd single core cpu the other on a mutlicore cpu. but the issue
is near the Sleep(..) command if we use it, then the issue will arrive.
something goes very wrong. i will continue working on.
i will be very open for any ideas and suggestions.
/adegli
2006/7/7, Robert Osfield <[EMAIL PROTECTED]>:
>
On 7/7/06, Thibault Genessay <[EMAIL PROTECTED]> wrote:
> void SwitchToThread(void) (NT/2000/XP/2K3) does the job. (On W2k3
> platforms, there exist the YieldProcessor macro but I don't know
> exactly what it does ...)
Re-examining the the code in OpenThreads, it uses SwitchToThread but
fallsback to Sleep(10) for older versions :
#if _WIN32_WINNT < 0x0400 // simulate
int SwitchToThread (void)
{
::Sleep(10);
return 0;
};
#endif
int Thread::YieldCurrentThread()
{
return SwitchToThread();
}
> Adrian, maybe you can modify OpenThreads, replacing Sleep(10) by
> SwitchToThread() and see if it improves your performance.
That depends on what OS Adrian is using...
> > There are pthread implementations under Windows, perhaps you could use
this.
> Won't those be based on Win32 API, thus adding an extra layer between
> OpenThreads and Windows ?
Yes I believe this will be the case. That being said some users
originally found the pthreads path more stable under Windows than the
direct Win32 path.... not sure what pthreads was adding extra in turns
of protection.
Robert.
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