[EMAIL PROTECTED] wrote:
I am trying to have the tank following terrain in a simple application following tutorial on NPS site. The problem I have is that while tank moves with right height from terrain trough an intersectVisitor I can't get it to follow terrain ondulation ( setAttitude ).. Is there a way to pass world normals to quaternion function ?
You can create a rotation matrix (using 'makeRotate') that rotates an up-vector (e.g. 0,0,1) to the normal you obtain from the terrain. From that matrix you can extract the quaternion to pass to the PositionAttitudeTransform.
/ulrich _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
