Looks like the normals are reversed for some reason on the insert.
How did you generate the database?  osgdem?

On 7/21/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Hi Robert.
        I owe you one. Here are two screens. The problem is most
noticable as the map goes from positive to negative Z. It is dark at
positive Z and light at negative Z, while the rest of the globe is
relatively uniform.

Thanks much,
John
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, July 21, 2006 10:00 AM
To: osg users
Subject: Re: [osg-users] Textured Geode and Lighting

Hi John

I have a number of datasets that fit what you have done but haven't
noticed any significant issue with difference in lighting.

Could you provide a screenshots?

Robert.

On 7/21/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
>
>
>
> Hello All.
>
> I am using a bluemarble paged database of the globe that I created,
> and over top of it creating a geode with map data image textured to
> it. It works very well thanks to all the help that I've received, but
> there is one remaining issue. The geode I create is a much smoother
> geometry than  the globe itself, since it has higher resolution. It is

> responding very different to the lighting than the rest of the globe.
> My viewer is set up with HEAD_LIGHT. Is there some way for me to set
> the lighting to affect both the globe and the textured geode
> identically? Thank you so much for all the help.
>
> Sincerely,
> John Argentieri
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
>
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