On 7/21/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
Yes, I generated the database with osgdem. The geode construction is
done in a routine that I wrote. Its geometry is a single triangle strip
that starts left-to-right at the top row, sends the last vertex in that
row again, then right-to-left in the bottom row, etc. It is a grid so
there are several rows like this but it is constructed as a single
triangle strip. This was a method I found in an old OpenGL book.

Well if its geometry you've created then I'm afraid its down to you to
spot the problem and fix it.  Basically you need to flip your normals
so they point with +ve z up, as this is the orientaition that the
osgTerrain uses for its local tiles.

Robert.
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