Yes, I generated the database with osgdem. The geode construction is
done in a routine that I wrote. Its geometry is a single triangle strip
that starts left-to-right at the top row, sends the last vertex in that
row again, then right-to-left in the bottom row, etc. It is a grid so
there are several rows like this but it is constructed as a single
triangle strip. This was a method I found in an old OpenGL book. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Friday, July 21, 2006 10:28 AM
To: osg users
Subject: Re: [osg-users] Textured Geode and Lighting

Looks like the normals are reversed for some reason on the insert.
How did you generate the database?  osgdem?

On 7/21/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> Hi Robert.
>         I owe you one. Here are two screens. The problem is most 
> noticable as the map goes from positive to negative Z. It is dark at 
> positive Z and light at negative Z, while the rest of the globe is 
> relatively uniform.
>
> Thanks much,
> John
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert 
> Osfield
> Sent: Friday, July 21, 2006 10:00 AM
> To: osg users
> Subject: Re: [osg-users] Textured Geode and Lighting
>
> Hi John
>
> I have a number of datasets that fit what you have done but haven't 
> noticed any significant issue with difference in lighting.
>
> Could you provide a screenshots?
>
> Robert.
>
> On 7/21/06, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote:
> >
> >
> >
> > Hello All.
> >
> > I am using a bluemarble paged database of the globe that I created, 
> > and over top of it creating a geode with map data image textured to 
> > it. It works very well thanks to all the help that I've received, 
> > but there is one remaining issue. The geode I create is a much 
> > smoother geometry than  the globe itself, since it has higher 
> > resolution. It is
>
> > responding very different to the lighting than the rest of the
globe.
> > My viewer is set up with HEAD_LIGHT. Is there some way for me to set

> > the lighting to affect both the globe and the textured geode 
> > identically? Thank you so much for all the help.
> >
> > Sincerely,
> > John Argentieri
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://openscenegraph.net/mailman/listinfo/osg-users
> > http://www.openscenegraph.org/
> >
> >
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