Yanling Liu schrieb:
Hi, my HUD was find with OSG 1.0 except have to set DO_NOT_COMPUTE_FAR_NEAR. After switch to OSG 1.1, my HUD becomes a black screen and there is huge memory consumption (eat 40MB approximately every one second and keep eating).

Perhaps you can use a memory debugger to find your leak. I had one in my application (5 MB/sec) and I was able to track the leak down to the nvidia-driver. A new version of it fixed my leak entirely.

For Mac OS X there is one with your developer tools,
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