Thanks for the reply Allan,

I did have the 'bad' 10.4.7 update, so I re-upped from the full package (checked and it's 'good' now) & re-run the OSG examples.

While some things have improved, it's not all well (in both OSG 1.0 Universal and OSG 1.1):

- when going from full-screen to windowed mode, there's no crash anymore (some things still odd: osganimate loses the models when going windowed)
        - pressing 'h' in any demo will hard-freeze like before

Since it's taking way too much time to do this kind of testing, I've limited the tests to 'osganimate' and 'osgdepthshadow'.

When I have time I'll try to update the Apple bug report.

--------------------------
Radu Mihai
[EMAIL PROTECTED]



On 24-Jul-06, at 5:07 PM, Allan Schaffer wrote:

On Jul 21, 2006, at 8:16 AM, Radu Mihai wrote:
Have the same behavior with OSG 1.0 Universal, and I submitted a bug-report to apple: Bug ID# 4643964 Strange thing is, I remember having OSG 1.0 work a couple of months ago, around April
I'll try to build the latest CVS with Xcode & see how far I get.

Many thanks for the report, I saw the bug when it came in & took a look, I'm able to reproduce it as well.
We'll look into it.

Following the thread back --

On Jul 20, 2006, at 6:06 PM, E. Wing wrote:
- I heard something about an OpenGL driver snafu by Apple in the last system update on the first day (10.4.7). I don't know the details, but
maybe you need to look into this.

I doubt this is the problem.
But I'll cut & paste from the Mac OpenGL list:
How to see if you have the "good" 10.4.7 on Intel:
1.  Do you have 10.4.7?  Apple->About this Mac
2.  Then, in Terminal:
nm /System/Library/Frameworks/OpenGL.framework/Libraries/ libGL.dylib | grep FlushMappedBufferRange
    output:
    92c595d0 T _glFlushMappedBufferRangeAPPLE
If you don't find that entry point (no output from the grep) but you're running 10.4.7, it's the "bad" update.

Either way <http://www.apple.com/support/downloads/ macosxupdate1047intel.html> contains the right bits.

Allan
___________
Allan Schaffer
2D & 3D Graphics Evangelist
[EMAIL PROTECTED]

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