E. Wing schrieb:

but I'm not sure about
the model loading problem. This could be a Producer bug.

I had the same problem with my own viewer code and It might be the same problem with Producer.

Producer (and my viewer) uses for OS X two shared opengl-contexts, one for the fullscreen mode and one for the windowed mode. So most states are shared between the two contexts. But clientstates are not shared between them. So they are enabled for one context and disabled for the other context.

Pressing s or h seems to reset osg's state so the context knows about the clientstates and the rendering is correct.

I fixed the problem in my code by creating a new state for the sceneview, but I don't know what's the best solution for Producer.

Stephan
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