On 7/25/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
I realise this is an unsual caveat of multi-threaded multi-context work, but this its a small hurdle which gains you much better performance - otherwise you have mutex commonly access methods which would kill performance.
I forgot to mention the magic line is: osg::DisplaySettings::instance()->setMaxNumberOfGraphicsContexts(num) osgProducer::OsgCameraGroup sets atomatically this for you in its constructor, so as long as you construct it before loading the scene graph then everything is fine. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
