Is this the case even when a texture is a bitmap with no alpha data?
That's what I want to blend with the alpha colors on the geometry. This
is a non-osg question and more of an opengl question I know, but I hope
you don't mind. 

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Wednesday, August 02, 2006 10:15 AM
To: osg users
Subject: Re: [osg-users] Osg::Geometry colors

On 8/2/06, Robert Osfield <[EMAIL PROTECTED]> wrote:
> As I said, just attach an osg::AlphaFunc to the subgraph in question, 
> it'll solve the problem.

Appologies getting confused between various threads.

The alpha values on a colour array will have an effect on final output,
but only if you don't disable it via osg::Material, or via TexEnv.  You
need to read up on OpenGL w.r.t materials glMaterial and glTexEnv, the
OSG just does a pass along.

Robert.
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