You need to rename box.h to Box.h or create a sym link.  That's Windows
case insensitivity showing through.  The build still fails with some
undefined functions and the fact there is no main().

Any idea's Igor?

Corbin


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles
Sent: Thursday, August 03, 2006 2:13 PM
To: osg users
Subject: Re: [osg-users] PQP collision and osg

On Thu, 2006-08-03 at 20:54 +0200, Igor Kravtchenko wrote:
> If you are looking for a middle "way" of doing collision for your
first 
> person shooter,
> i.e.: being able to know more than just true/false collision detection

> but less than
> a complex physic engine, I could just recommend OZCollide:

Heyas Igor--see you everywhere. :) Tried to build on gcc w/out any
success. 

../src/ozcollide/dist_pointbox.cpp:25:27: error: ozcollide/Box.h: No
such file or directory
../src/ozcollide/dist_pointbox.cpp:30: error: expected ',' or '...'
before '&' token
../src/ozcollide/dist_pointbox.cpp:30: error: ISO C++ forbids
declaration of 'Vec3f' with no type
../src/ozcollide/dist_pointbox.cpp: In function 'float
ozcollide::sqrDistancePointToBox(int)':
../src/ozcollide/dist_pointbox.cpp:32: error: '_box' was not declared in
this scope
../src/ozcollide/dist_pointbox.cpp:39: error: expected `;' before
'closest'
../src/ozcollide/dist_pointbox.cpp:41: error: '_pt' was not declared in
this scope
../src/ozcollide/dist_pointbox.cpp:42: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:44: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:46: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:48: error: '_pt' was not declared in
this scope
../src/ozcollide/dist_pointbox.cpp:49: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:51: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:53: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:55: error: '_pt' was not declared in
this scope
../src/ozcollide/dist_pointbox.cpp:56: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:58: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:60: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:62: error: '_nearestPoint' was not
declared in this scope
../src/ozcollide/dist_pointbox.cpp:63: error: 'closest' was not declared
in this scope
../src/ozcollide/dist_pointbox.cpp:65: error: expected `;' before 'ray'
../src/ozcollide/dist_pointbox.cpp:66: error: 'ray' was not declared in
this scope
../src/ozcollide/dist_pointbox.cpp: At global
scope: ../src/ozcollide/dist_pointbox.cpp:71: error: expected ',' or
'...' before '&' token ../src/ozcollide/dist_pointbox.cpp:71: error: ISO
C++ forbids declaration of 'Vec3f' with no
type ../src/ozcollide/dist_pointbox.cpp: In function 'float
ozcollide::distancePointToBox(int)':
../src/ozcollide/dist_pointbox.cpp:73: error: '_pt' was not declared in
this scope ../src/ozcollide/dist_pointbox.cpp:73: error: '_box' was not
declared in this scope ../src/ozcollide/dist_pointbox.cpp:73: error:
'_nearestPoint' was not declared in this scope

> http://www.tsarevitch.org/ozcollide/
> 
> Could be fun to have it working under OSG :)
> 
> Igor.
> 
> 
> [EMAIL PROTECTED] wrote:
> 
> >     
> >I guess you are right,
> >I thought it might have been usefull to someone at least..
> >I think ODE is a little overhawled at the moment ( didn't find any
FPS
> >example ).
> >It looks to me like PQP is more pertinent to OSG than ODE ( more
handwork
> >needed than in Ogre for example).
> >Ok, that was all , thanks for replying.
> >I''ll wait for divine intervention :)
> >Gab-
> >
> >  
> >
> >>I'm not sure this is the right mailing list for this question.
Collision 
> >>response is entirely to do with the physics library, not the scene
graph. 
> >>And it seems PQP is only a collision _detection_ library, not a
collision 
> >>response. For that you'll need something like Open Dynamics Engine
(ODE).
> >>
> >>John Donovan
> >>Sony Computer Entertainment Europe
> >>http://www.scee.com
> >>
> >>
> >>[EMAIL PROTECTED] wrote on 03/08/2006 15:56:50:
> >>
> >>    
> >>
> >>>Hello,
> >>>I am fiddleing with osg and collision libraries.
> >>>I managed to compile and run a little example using PQP collision 
> >>>      
> >>>
> >>library.
> >>    
> >>
> >>>Problem is I don't know how to manage collision response other that

> >>>      
> >>>
> >>output a
> >>    
> >>
> >>>"collided!" message on console..
> >>>What I am looking for is a basic stop motion when colliding for
first 
> >>>      
> >>>
> >>person
> >>    
> >>
> >>>shooter like.
> >>>Anyone helping ?
> >>>Here is the source and models ( ~60K ) zipped for the sample( PQP
lib 
> >>>      
> >>>
> >>and
> >>    
> >>
> >>>includes are in for linux, windows needs pqp installed):
> >>>http://gabdab.altervista.org/osg/pqp-demo.zip
> >>>
> >>>Thanks,
> >>>Gab
> >>>      
> >>>
> > 
> > --
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