Yeah, I realized it was case-stuff about 2 seconds after hitting send. And yeah, I'm getting the same linker errors you're talking about too...
On Thu, 2006-08-03 at 14:25 -0500, Holtz, Corbin L wrote: > You need to rename box.h to Box.h or create a sym link. That's Windows > case insensitivity showing through. The build still fails with some > undefined functions and the fact there is no main(). > > Any idea's Igor? > > Corbin > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy Moles > Sent: Thursday, August 03, 2006 2:13 PM > To: osg users > Subject: Re: [osg-users] PQP collision and osg > > On Thu, 2006-08-03 at 20:54 +0200, Igor Kravtchenko wrote: > > If you are looking for a middle "way" of doing collision for your > first > > person shooter, > > i.e.: being able to know more than just true/false collision detection > > > but less than > > a complex physic engine, I could just recommend OZCollide: > > Heyas Igor--see you everywhere. :) Tried to build on gcc w/out any > success. > > ../src/ozcollide/dist_pointbox.cpp:25:27: error: ozcollide/Box.h: No > such file or directory > ../src/ozcollide/dist_pointbox.cpp:30: error: expected ',' or '...' > before '&' token > ../src/ozcollide/dist_pointbox.cpp:30: error: ISO C++ forbids > declaration of 'Vec3f' with no type > ../src/ozcollide/dist_pointbox.cpp: In function 'float > ozcollide::sqrDistancePointToBox(int)': > ../src/ozcollide/dist_pointbox.cpp:32: error: '_box' was not declared in > this scope > ../src/ozcollide/dist_pointbox.cpp:39: error: expected `;' before > 'closest' > ../src/ozcollide/dist_pointbox.cpp:41: error: '_pt' was not declared in > this scope > ../src/ozcollide/dist_pointbox.cpp:42: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:44: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:46: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:48: error: '_pt' was not declared in > this scope > ../src/ozcollide/dist_pointbox.cpp:49: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:51: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:53: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:55: error: '_pt' was not declared in > this scope > ../src/ozcollide/dist_pointbox.cpp:56: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:58: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:60: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:62: error: '_nearestPoint' was not > declared in this scope > ../src/ozcollide/dist_pointbox.cpp:63: error: 'closest' was not declared > in this scope > ../src/ozcollide/dist_pointbox.cpp:65: error: expected `;' before 'ray' > ../src/ozcollide/dist_pointbox.cpp:66: error: 'ray' was not declared in > this scope > ../src/ozcollide/dist_pointbox.cpp: At global > scope: ../src/ozcollide/dist_pointbox.cpp:71: error: expected ',' or > '...' before '&' token ../src/ozcollide/dist_pointbox.cpp:71: error: ISO > C++ forbids declaration of 'Vec3f' with no > type ../src/ozcollide/dist_pointbox.cpp: In function 'float > ozcollide::distancePointToBox(int)': > ../src/ozcollide/dist_pointbox.cpp:73: error: '_pt' was not declared in > this scope ../src/ozcollide/dist_pointbox.cpp:73: error: '_box' was not > declared in this scope ../src/ozcollide/dist_pointbox.cpp:73: error: > '_nearestPoint' was not declared in this scope > > > http://www.tsarevitch.org/ozcollide/ > > > > Could be fun to have it working under OSG :) > > > > Igor. > > > > > > [EMAIL PROTECTED] wrote: > > > > > > > >I guess you are right, > > >I thought it might have been usefull to someone at least.. > > >I think ODE is a little overhawled at the moment ( didn't find any > FPS > > >example ). > > >It looks to me like PQP is more pertinent to OSG than ODE ( more > handwork > > >needed than in Ogre for example). > > >Ok, that was all , thanks for replying. > > >I''ll wait for divine intervention :) > > >Gab- > > > > > > > > > > > >>I'm not sure this is the right mailing list for this question. > Collision > > >>response is entirely to do with the physics library, not the scene > graph. > > >>And it seems PQP is only a collision _detection_ library, not a > collision > > >>response. For that you'll need something like Open Dynamics Engine > (ODE). > > >> > > >>John Donovan > > >>Sony Computer Entertainment Europe > > >>http://www.scee.com > > >> > > >> > > >>[EMAIL PROTECTED] wrote on 03/08/2006 15:56:50: > > >> > > >> > > >> > > >>>Hello, > > >>>I am fiddleing with osg and collision libraries. > > >>>I managed to compile and run a little example using PQP collision > > >>> > > >>> > > >>library. > > >> > > >> > > >>>Problem is I don't know how to manage collision response other that > > > >>> > > >>> > > >>output a > > >> > > >> > > >>>"collided!" message on console.. > > >>>What I am looking for is a basic stop motion when colliding for > first > > >>> > > >>> > > >>person > > >> > > >> > > >>>shooter like. > > >>>Anyone helping ? > > >>>Here is the source and models ( ~60K ) zipped for the sample( PQP > lib > > >>> > > >>> > > >>and > > >> > > >> > > >>>includes are in for linux, windows needs pqp installed): > > >>>http://gabdab.altervista.org/osg/pqp-demo.zip > > >>> > > >>>Thanks, > > >>>Gab > > >>> > > >>> > > > > > > -- > > > Email.it, the professional e-mail, gratis per te: > http://www.email.it/f > > > > > > Sponsor: > > > Partecipa al concorso Sheba, in palio tanti set di prodotti > > > Clicca qui: > http://adv.email.it/cgi-bin/foclick.cgi?mid=5268&d=20060803 > > > > > > > > >_______________________________________________ > > >osg-users mailing list > > >[email protected] > > >http://openscenegraph.net/mailman/listinfo/osg-users > > >http://www.openscenegraph.org/ > > > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > http://openscenegraph.net/mailman/listinfo/osg-users > > http://www.openscenegraph.org/ > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
