Hi again,

after Daniel suggested me to use QGLPixelBuffer to render offscreen I did, and nearly everything works perfektly now. Except the backround color is not set to the color I specified with setClearColor() and every SceneView::draw() generates an error message:

"RenderStage::drawInner(,) OpenGL errorNo= 0x502"

I'm pretty sure the same code rendering onto a normal GL graphics context doesn't throw this error.

What am I doing wrong? Can you help me with that?


thx,

Frans
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