.. and to be sure I checked it now: without the second graphics context the same error occurs.

2006/8/8, Frans Fürst <[EMAIL PROTECTED]>:
Hi Robert,
[..]

Next up do you have more than one graphics context in your app??

yes I do. But I had so before too. But by rendering onto an pbuffer I get that error.. and as I already said it seems to be associated with the backround clearing as that doesnt work with the pbuffer version as well..

Robert.
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