On 8/8/06, Frans Fürst <[EMAIL PROTECTED]> wrote:
.. and to be sure I checked it now: without the second graphics context the same error occurs.
For the second graphics context you either need to make sure you create so it it shares OpenGL objects with the first context, or you set the osg::State ContextID on the second context to 1 i.e. sceneview2->getState()->setContextID(1); This allows the OSG to create and use seperate OpenGL objects id's for each context. See the FAQ. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
