On 8/8/06, Frans Fürst <[EMAIL PROTECTED]> wrote:
.. and to be sure I checked it now: without the second graphics context the
same error occurs.

For the second graphics context you either need to make sure you
create so it it shares OpenGL objects with the first context, or you
set the osg::State ContextID on the second context  to 1 i.e.

  sceneview2->getState()->setContextID(1);

This allows the OSG to create and use seperate OpenGL objects id's for
each context.  See the FAQ.

Robert.
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