I have been using OpenAL for quite some years, it use to be pretty easy.
Now, I havent used 1.1, so I started looking into it yesterday.
It turns out that they have changed a few things...
For example the OpenAL1.1 installer doesnt place include files in /AL
subdirectory!
The standard ALUT library is gone from OpenAL and is now in frealut, which
has to be compiled separately.
Other than that, it is not much of a problem I guess.
I would like you to elaborate about Frankenstein?
Also, it would help to know what kind of runtime errors you get?
Does the simple.exe in openalpp/bin work ok?
Does the osgal.exe in osgal/bin work ok?
SDL wont give you spatial sound, right?
It wont give you hw accelerated sound either, right?
Does it give you Doppler effects?
I havent looked into it for a while... But I dont think so.
The only platform independent sw solution that doesnt come with a comercial
license is OpenAL.
For universitites there are other alternatives.
So what I would like to know, is if the Frankenstein resides in OpenAL++ or
OsgAL, or if it is an "external" monster ;-)
I have planned to migrate OpenAL++ into osgAL, making build a lot easier
when you have the right OpenAL installed.
I will try to build OpenAL1.1 and see if I can write a tutorial, or even
pack a zip file with the necessary stuff to make it easier to use.
Ill be back on work monday morning.
/Anders
________________________________________________________________
Anders Backman Email: [EMAIL PROTECTED]
HPC2N/VRlab Phone: +46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
http://www.cs.umu.se/~andersb
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of austincb
> Sent: den 8 augusti 2006 18:37
> To: osg users
> Subject: Re: SV: [osg-users] osgAL setup
>
> If you or somebody could tell me version #'s of all 3 components (AL,
> AL++, osgAL) that are known to work together, it'd be a great
> help. I've
> gotten everything to compile but it's a complete
> frankenstein, and has run-time errors.
>
> Thanks much!
>
> -Austin
>
> Anders Backman wrote:
> >
> >
> >
> >> -----Ursprungligt meddelande-----
> >> Från: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] För austincb
> >> Skickat: den 7 augusti 2006 18:47
> >> Till: osg users
> >> Ämne: [osg-users] osgAL setup
> >>
> >> Having a heck of a time trying to get osgAL to compile. Are there
> >> specific versions of OpenAL and OpenAL++ I should be using? I
> >> downloaded the latest versions of OpenAL, OpenAL++, and osgAL. It
> >> also can't find 'oalppd.lib', and the file isn't located in any of
> >> the folders.
> >>
> >
> > >From the above information I can make out that you are
> working under
> > windows. So its .Net 2003 or?
> >
> >
> > Sounds like something is wrong with the versions here.
> >
> > Although, osgAL and OpenAL++ should work with eachother, so I guess
> > the problem is with the OpenAL version.
> >
> > I havent downloaded OpenAL for a while now, so I have to verify how
> > well the current one works with OpenAL++.
> >
> >
> >
> >> osgAL is still a viable route for incorporating audio into modern
> >> projects, right?
> >>
> >
> > Yeah, sure.
> >
> >
> >> Thanks for any assistance,
> >>
> >> -Austin
> >> _______________________________________________
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> >> http://openscenegraph.net/mailman/listinfo/osg-users
> >> http://www.openscenegraph.org/
> >>
> >>
> >
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> >
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