I have same problem.
I wonder if one could use sdl for sound or such, I have seen joystick
handled separately from osg is quite small code.
Gab-
--------- Original Message --------
Da: osg users <[email protected]>
To: osg users <[email protected]>
Oggetto: Re: SV: [osg-users] osgAL setup
Data: 08/08/06 20:37
>
>
>
> If you or somebody could tell me version #'s of all 3 components (AL,
> AL++, osgAL) that are known to work together, it'd be a great help. I've
> gotten everything to compile but it's a complete frankenstein, and has
> run-time errors.
>
> Thanks much!
>
> -Austin
>
> Anders Backman wrote:
> >
> >
> >
> >> -----Ursprungligt meddelande-----
> >> Från: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] För austincb
> >> Skickat: den 7 augusti 2006 18:47
> >> Till: osg users
> >> Ämne: [osg-users] osgAL setup
> >>
> >> Having a heck of a time trying to get osgAL to compile. Are
> >> there specific versions of OpenAL and OpenAL++ I should be
> >> using? I downloaded the latest versions of OpenAL, OpenAL++,
> >> and osgAL. It also can't find 'oalppd.lib', and the file
> >> isn't located in any of the folders.
> >>
> >
> > >From the above information I can make out that you are working under
> > windows. So its .Net 2003 or?
> >
> >
> > Sounds like something is wrong with the versions here.
> >
> > Although, osgAL and OpenAL++ should work with eachother, so I guess the
> > problem is with the OpenAL version.
> >
> > I havent downloaded OpenAL for a while now, so I have to verify how well
the
> > current one works with OpenAL++.
> >
> >
> >
> >> osgAL is still a viable route for incorporating audio into
> >> modern projects, right?
> >>
> >
> > Yeah, sure.
> >
> >
> >> Thanks for any assistance,
> >>
> >> -Austin
> >> _______________________________________________
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> >> http://openscenegraph.net/mailman/listinfo/osg-users
> >> http://www.openscenegraph.org/
> >>
> >>
> >
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> >
> >
> >
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