Hi,

I have my streaming video texture plugin ready, so thanks Robert for your
support. For this I have followed the strategy in ReaderWriterXine.cpp
where:
- allocateImage() is done in the open() routine (so once)
- setImage()/setData() for each new frame

Now I am working on changing the image size during streaming. I've skipped
the image allocation in the open() routine and now trying to allocate a
new image for the imagestream (allocateImage()) in my_render_frame() (just
before setImage(), line 180 in ReaderWriterXine.cpp). This does not work,
however.

Anyone thought where should I allocate a new image with different size?

thanks a lot
Raymond


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