Hi, I have my streaming video texture plugin ready, so thanks Robert for your support. For this I have followed the strategy in ReaderWriterXine.cpp where: - allocateImage() is done in the open() routine (so once) - setImage()/setData() for each new frame
Now I am working on changing the image size during streaming. I've skipped the image allocation in the open() routine and now trying to allocate a new image for the imagestream (allocateImage()) in my_render_frame() (just before setImage(), line 180 in ReaderWriterXine.cpp). This does not work, however. Anyone thought where should I allocate a new image with different size? thanks a lot Raymond _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
