On 8/9/06, Markus Trenkwalder <[EMAIL PROTECTED]> wrote:
Sorry if I am asking dump questions but are you talking about the camera rotation in the modelview matrix or the rotation of the projection plane relative to the z-axis?
Its a rotation of the camera view matrix about its own z axis. This will be a post multiplication, sitting between the traditional view matrix required to position the scene and the projection matrix. You could also apply this rotation matrix and a pre multiplication to the projection matrix if you wish but Producer isn't set up this way, it do the rotate as a post rotate of the view matrix. Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
