On 8/9/06, Markus Trenkwalder <[EMAIL PROTECTED]> wrote:
Sorry if I am asking dump questions but are you talking about the camera
rotation in the modelview matrix or the rotation of the projection plane
  relative to the z-axis?

Its a rotation of the camera view matrix about its own z axis.  This
will be a post multiplication, sitting between the traditional view
matrix required to position the scene and the projection matrix.

You could also apply this rotation matrix and a pre multiplication to
the projection matrix if you wish but Producer isn't set up this way,
it do the rotate as a post rotate of the view matrix.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to