Hi Robert, thank you again for your help.
Robert Osfield wrote:
Hi Markus, For this set up you need both a rotate a shear. You need a rotate to account for the image plane being rotate by +35 and -35 degrees in each instance. You then need a shear to get the view frustum to pull the view back to where you want - otherwise you'll end up with the image correct for a projector which projects orthogonally to the wall.
Sorry if I am asking dump questions but are you talking about the camera rotation in the modelview matrix or the rotation of the projection plane relative to the z-axis?
Thank you Markus -- Dipl.-Ing. Markus Trenkwalder Software Architecture & Development _________ (___ ____) www.s-p.cc ___) S&P Simmulationstechnik Phone: +43 (0)512 393255 Fax: +43 (0)512 393255 33 _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
