Hi Robert,

  thank you again for your help.

Robert Osfield wrote:
Hi Markus,

For this set up you need both a rotate a shear.  You need a rotate to
account for the image plane being rotate by +35 and -35 degrees in
each instance.  You then need a shear to get the view frustum to pull
the view back to where you want - otherwise you'll end up with the
image correct for a projector which projects orthogonally to the wall.

Sorry if I am asking dump questions but are you talking about the camera rotation in the modelview matrix or the rotation of the projection plane relative to the z-axis?

Thank you

Markus
--
Dipl.-Ing. Markus Trenkwalder
Software Architecture & Development
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