Hi Mike, I just download the COLLADA DOM and compile just fine. I didn't have a make install though... I am missing something?
I also download the osgdb plugin, but after attempting to get it compiling I realized that it was dated back from 2005 - osgdb_COLLADA_2005-01-21c.zip, and has referened to osgGL2 in it. I have just checked out the osgdb_COLLADA from cvs. And its compiling. I can spot any relative link to the COLLDA_DOM though, is it totally self contained? You also mention a write, but the ReaderWriterCOLLADA.cpp has the comment "anted: collada writer. volunteer?"... There were other projects in the osgdb_COLLADA CVS repository. Should I be used one of those? Robert. On 8/6/06, Mike Weiblen <[EMAIL PROTECTED]> wrote:
Hi all, As presented at the OSG BOF last week, the OSG plugin for COLLADA v1.4.1 is available on SourceForge. There is no .zip package yet, you may grab it from CVS at http://sourceforge.net/projects/osgdb-collada Previous versions of the OSG COLLADA plugin were hindered by limited access to the COLLADA DOM (document object library) library. The licensing issues have been resolved, and the DOM itself is accessible from SourceForge CVS at http://sourceforge.net/projects/collada-dom That code is what was demonstrated at the COLLADA social event following the OSG BOF last week. For more information, see Andy's OSG BOF presentation at http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Documentation A major new feature is the plugin now implements COLLADA file writing capability. Using osgconv, the plugin was used to convert Performer Town from OpenFlight to COLLADA, which was then imported into Google Earth, giving pfTown a "real" location on the globe! ;-) There is still much work to do on the plugin. The basic geometry support is in place, but advanced features such as animation, skinning, and physics have yet to be implemented. However, the code is good shape as a solid foundation for those further developments. Sony Computer Entertainment funded Andy to develop the plugin up to this point and release it as open source. With that foundational work publicly available, it is now time to find another primary maintainer. Please let Andy or me know if you would like to take over development. Cheers -- mew _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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