Hi,

I'm afraid my question below passed unnoticed. I still wonder if there's any way I can speed up the creation of my large number of text drawables? Is there e.g. really a need for calling computeGlyphRepresentation from the Text copy constructor?

/Andreas

Andreas Ekstrand wrote:

Hi,

I need to create a large number of osgText::Text drawables. The creation of the texts is very slow, mostly because of the computeGlyphRepresentation call from the setText method. So I thought that since many of my text drawables will contain the same string, I will try to reuse them by calling the copy constructor on existing text drawables. However, the copy constructor also calls computeGlyphRepresentation so that didn't solve anything. Since each text drawable has a different position I can't merge my texts into fewer drawables either.

Any suggestion of how to make my text creation faster?

Regards,
Andreas Ekstrand
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/


_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to