On 8/13/06, Andreas Ekstrand <[EMAIL PROTECTED]> wrote:
I'm afraid my question below passed unnoticed. I still wonder if there's any way I can speed up the creation of my large number of text drawables? Is there e.g. really a need for calling computeGlyphRepresentation from the Text copy constructor?
It didn't go unnoticed, but unanswered. I for one simply don't have an answer. I've very suprised that creating text should be so slow. How many text items are we talking about? Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
