On 8/13/06, Andreas Ekstrand <[EMAIL PROTECTED]> wrote:
I'm afraid my question below passed unnoticed. I still wonder if there's
any way I can speed up the creation of my large number of text
drawables? Is there e.g. really a need for calling
computeGlyphRepresentation from the Text copy constructor?

It didn't go unnoticed, but unanswered.  I for one simply don't have
an answer.

I've very suprised that creating text should be so slow.  How many
text items are we talking about?

Robert.
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