On Mon, 14 Aug 2006 00:48:55 +0200, Joakim Simonsson <[EMAIL PROTECTED]>
wrote:
On Mon, 14 Aug 2006 00:46:40 +0200, Joakim Simonsson <[EMAIL PROTECTED]>
wrote:
In my current example there are about 12 000 text drawables.
Also note that it will eat up your texture memory in that way.
Well, after having a second thought I'm not sure if the above statement is
correct. I think osg dynamically is building up a texture atlas that
contains all used characters. But I am not sure if this texture is shared
between different osg::Texts...
--
Joakim Simonsson
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