On Mon, 14 Aug 2006 00:48:55 +0200, Joakim Simonsson <[EMAIL PROTECTED]> wrote:

On Mon, 14 Aug 2006 00:46:40 +0200, Joakim Simonsson <[EMAIL PROTECTED]> wrote:

In my current example there are about 12 000 text drawables.

Also note that it will eat up your texture memory in that way.

Well, after having a second thought I'm not sure if the above statement is correct. I think osg dynamically is building up a texture atlas that contains all used characters. But I am not sure if this texture is shared between different osg::Texts...


--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to