What happens when you turn off optimization?
På Mon, 14 Aug 2006 16:00:53 +0200, skrev jOan <[EMAIL PROTECTED]>:
Hi,
I have the same kind of trouble in my app, since 1.1, if I try a
osgDB::writeNodeFile of a part of the SG during the simulation, texture
are
lost in the exported ive files.
In the visualisation, texture are ok. But inside the SG, textures
(osg::Texture2D*) are present in the state BUT if you do a getImage() on
it
it's always NULL.
I have also first suspected a change in the flt loader but it is not the
case.
jOan Abadie
2006/8/14, Joakim Simonsson <[EMAIL PROTECTED]>:
Hmm. This have worked perfectly with previous versions (pre 1.1).
På Mon, 14 Aug 2006 15:16:56 +0200, skrev Robert Osfield
<[EMAIL PROTECTED]>:
> Hi Joakim,
>
> I suspect the problem is down to the eixting models having been
> download to GPU and release the osg::Image, and the StateVisitor will
> be looking at the osg::Image to determine that they are seperate
> textures.
>
> Robert.
>
> On 8/14/06, Joakim Simonsson <[EMAIL PROTECTED]> wrote:
>>
>> It is an ive file that looks correct when loaded with osgViewer.
>> However,
>> my app loads multiple ive files, and then it executes an optimization
of
>> the top most scene data.
>>
>> I have found out that it is SHARE_DUPLICATE_STATE that causes this
>> error.
>> When comparing Optimizer.cpp between osg-version 1.0 and 1.1, no
changes
>> have been made to the StateVisitor visitor. So I am suspecting helper
>> functions that StateVisitor use to be wrong.
>>
>> I am using the the 1.1.1-rc1 version of osg.
>>
>> På Mon, 14 Aug 2006 14:49:09 +0200, skrev Robert Osfield
>> <[EMAIL PROTECTED]>:
>>
>> > Hi Joakim,
>> >
>> > Is this an open flight model? Have you tested the CVS version?
>> >
>> > Robert.
>> >
>> > On 8/14/06, Joakim Simonsson <[EMAIL PROTECTED]> wrote:
>> >>
>> >> The optimizer with osg1.1 and later is really crazy.
>> >>
>> >> I will investigate further in this today.
>> >>
>> >> Attached are two screenshots how it looks like with and without
>> >> optimization.
>> >>
>> >> One possibility is that someone have implemented a Salvador Dali
>> >> generator. If that is the case, it would be good with a
ReaderWriter
>> >> option for that. ;)
>> >>
>> >> Anyway, I will try to make some example files that generates this
>> error.
>> >>
>> >>
>> >> --
>> >> Joakim Simonsson
>> >>
>> >> _______________________________________________
>> >> osg-users mailing list
>> >> [email protected]
>> >> http://openscenegraph.net/mailman/listinfo/osg-users
>> >> http://www.openscenegraph.org/
>> >>
>> >>
>> >>
>> > _______________________________________________
>> > osg-users mailing list
>> > [email protected]
>> > http://openscenegraph.net/mailman/listinfo/osg-users
>> > http://www.openscenegraph.org/
>>
>>
>>
>> --
>> Joakim Simonsson
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://openscenegraph.net/mailman/listinfo/osg-users
>> http://www.openscenegraph.org/
>>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/
--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/