Hi Joakim, I have just checked into CVS a fix for this Optimizer problem. The fix involved add a compareTextureObjects() check into the Texture*::compare(..) method, this catches cases where Textures have already been downloaded.
Robert. _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
