On Mon, 14 Aug 2006 21:44:20 +0200, Robert Osfield <[EMAIL PROTECTED]> wrote:

Hi Joakim,

I have just checked into CVS a fix for this Optimizer problem.  The
fix involved add a compareTextureObjects() check into the
Texture*::compare(..) method, this catches cases where Textures have
already been downloaded.

Thanks!

I will try it out tomorrow.



--
Joakim Simonsson
_______________________________________________
osg-users mailing list
[email protected]
http://openscenegraph.net/mailman/listinfo/osg-users
http://www.openscenegraph.org/

Reply via email to