Hi,

I've had some funnies with the wx SetCurrent() call. Are you calling
this before the first frame?

jp

Gian Lorenzetto wrote:
> Hi all,
> 
>  
> 
> Since moving from 1.0 to 1.1.1rc1 I have a problem relating to the
> current graphics context using a wxWidgets wxGLCanvas (on Win32).
> 
>  
> 
> All display lists created before the first update/cull/draw the
> application fail, resulting in a black screen. Further, if the display
> list includes textures, the application crashes on the call to
> glBindTexture with a memory access violation.
> 
>  
> 
> If I add objects to the scene after the first update/cull/draw,
> everything is fine. Also, objects that are not compiled into display
> lists render correctly (I have checked the first frame is OK).
> 
>  
> 
> For a sanity check, I have built a test application that uses Producer
> to render and everything works fine. After much debugging the key seems
> to be the way Producer creates a TemporaryWindow during the call to
> realize(). Not being a win32 guru (yeah for me J) I’m at a bit of a loss
> as to why the context creation in the wxGLCanvas worked in 1.0 but now
> fails with 1.1.1rc1.
> 
>  
> 
> Any windows/producer people out there have any ideas? Any one else using
> a wxGLCanvas/SceneView together without problem?
> 
>  
> 
> Is Producer the way to escape cross platform madness wrt graphics contexts?
> 
>  
> 
> Any help or pointers appreciated,
> 
> Gian
> 
>  
> 
>  
> 
> 
> ------------------------------------------------------------------------
> 
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