Hi,
my update/cull/draw is all inside onIdle.
In onPaint there is only the following:
--8<---
onPaint(wxPaintEvent& e)
{
wxPaintDC dc(this);
#ifndef __WXMOTIF__
if (!GetContext()) return;
#endif
SetCurrent();
}
--8<---
rgds
jp
Gian Lorenzetto wrote:
> Hey,
>
> Hmm ... do you actually perform the update/call/draw inside the handler or
> request a paint event and then perform the draw there? I ask because I don't
> really use the OnPaint handler for much, other than to create a wxPaintDC.
>
> I also had to make some updates due to osgGA changing and perhaps I've
> created some strange timing issue with the rendering ...
>
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