Hi,

my update/cull/draw is all inside onIdle.

In onPaint there is only the following:

--8<---
onPaint(wxPaintEvent& e)
{
    wxPaintDC dc(this);

#ifndef __WXMOTIF__
    if (!GetContext()) return;
#endif

    SetCurrent();

}
--8<---

rgds
jp

Gian Lorenzetto wrote:
> Hey,
> 
> Hmm ... do you actually perform the update/call/draw inside the handler or 
> request a paint event and then perform the draw there? I ask because I don't 
> really use the OnPaint handler for much, other than to create a wxPaintDC.
> 
> I also had to make some updates due to osgGA changing and perhaps I've 
> created some strange timing issue with the rendering ...
> 

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