Will try changing the pixel format tomorrow and let you know how I get on ...
Thanks for the help! Gian -----Original Message----- From: [EMAIL PROTECTED] on behalf of J.P. Delport Sent: Sat 8/19/2006 12:05 AM To: osg users Subject: Re: [osg-users] Producer and Win32 Hi, I create my class derived from wxGLCanvas like so: // Canvas int attribList[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 32, WX_GL_MIN_RED, 8, WX_GL_MIN_GREEN, 8, WX_GL_MIN_BLUE, 8, WX_GL_MIN_ALPHA, 8, WX_GL_AUX_BUFFERS, 1, 0}; m_CViewGLCanvas = new CViewGLCanvas(this, -1, wxPoint(0, 0), wxSize(512, 512), wxNO_BORDER, wxT("CViewGLCanvas"), attribList); jp Gian Lorenzetto wrote: > Tried rearranging a few things but to no avail ... one thing I did notice is > that the default visual for wxGLCanvas is 16bit - do you change the pixel > format at all? > > I'm also down to a pretty trivial example case, with only a single window, so > it's got to be something with my class derived from wxGLCanvas or my build > env ... > > > -----Original Message----- > From: [EMAIL PROTECTED] on behalf of J.P. Delport > Sent: Fri 8/18/2006 11:20 PM > To: osg users > Subject: Re: [osg-users] Producer and Win32 > > Hi, > > according to grep, that is indeed the only place I call it. I am only > using a single context, so I'm not sure if the usage would change for > multiple contexts. > > rgds > jp > > Gian Lorenzetto wrote: >> Thanks for that. So is that the only time you call SetCurrent()? I'm calling >> it in my render method (called from OnIdle), as well as before my >> initialisation code (which is actually not required now ...), but not in the >> OnPaint handler. >> >> To be honest I never really worried too much about it as it has always >> worked, but perhaps I'm misusing SetCurrent in some way. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] on behalf of J.P. Delport >> Sent: Fri 8/18/2006 11:00 PM >> To: osg users >> Subject: Re: [osg-users] Producer and Win32 >> >> Hi, >> >> my update/cull/draw is all inside onIdle. >> >> In onPaint there is only the following: >> >> --8<--- >> onPaint(wxPaintEvent& e) >> { >> wxPaintDC dc(this); >> >> #ifndef __WXMOTIF__ >> if (!GetContext()) return; >> #endif >> >> SetCurrent(); >> >> } >> --8<--- >> >> rgds >> jp >> >> Gian Lorenzetto wrote: >>> Hey, >>> >>> Hmm ... do you actually perform the update/call/draw inside the handler or >>> request a paint event and then perform the draw there? I ask because I >>> don't really use the OnPaint handler for much, other than to create a >>> wxPaintDC. >>> >>> I also had to make some updates due to osgGA changing and perhaps I've >>> created some strange timing issue with the rendering ... >>> > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@openscenegraph.net > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ -- This message is subject to the CSIR's copyright, terms and conditions and e-mail legal notice. Views expressed herein do not necessarily represent the views of the CSIR. CSIR E-mail Legal Notice http://mail.csir.co.za/CSIR_eMail_Legal_Notice.html CSIR Copyright, Terms and Conditions http://mail.csir.co.za/CSIR_Copyright.html For electronic copies of the CSIR Copyright, Terms and Conditions and the CSIR Legal Notice send a blank message with REQUEST LEGAL in the subject line to [EMAIL PROTECTED] This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. MailScanner thanks Transtec Computers for their support. _______________________________________________ osg-users mailing list osg-users@openscenegraph.net http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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