Ben, The problem is that Blender output is not quite right yet. The Blender exporter is creating both a color and a texture within a material; making them invalid. It is supposed to be one or the other.
This problem has been reported to the plug-in developers. Hopefully they will announce a fix for it soon. Regards, Marcus -- Mark Barnes COLLADA Project Lead, tel:+1.650.655.7342 Sony Computer Entertainment America http://research.scea.com On Fri, 2006-08-18 at 12:31 -1000, Ben Discoe wrote: > Nop, > > Further results.. > > It dawned on me that i was not duplicating your steps _exactly_, with the > stopsign example. You said to load the texture into Blender's "UV/Image" > view. I tried doing this, and lo and behold, osgexport now exports an .osg > with the texture!! > > That... makes no sense at all. The material already has the texture loaded. > Blender renders it fine, and all the other exporters will export it > textured. Only the 'osgexport' seems to want it to be loaded in the UV view > too. > > So, the good news is: osgexport writes an .osg with the texture. > The bad news is: osgexport uses that same textured material for _both_ > objects, incorrectly. That means the Pole object also has the Stop texture > on it, which due to alpha, make the pole disappear :( > > Both of these behaviors (needing the image to be shown in UV window, and > exporting objects with wrong material) seem like giant bugs in osgexport. > > On the other subject (Collada) i am still not able to get a DAE with texture > to export either, so.... still no working functional Blender->OSG path :( > > Thanks, > Ben > > > -----Original Message----- > > From: Vincent VIVANLOC > > Sent: Friday, August 18, 2006 4:22 AM > > To: [email protected] > > > > > Yeah, I was able to get the exporter to work w/ textures, but there > > > were some silly path issues that need to be fixed. Maybe I'm doing > > > something different? > > > > Yep, osgexport DOES export textures. > > > > I have modified your stop sign model and have checked out the > > Fiat Stilo model. > > Both of them are UV face mapped. > > Do not ask me why, but osgexport exports the texture UV coord > > and texture samples only in this mode. > > > > > > 1/ prepare your Blender model (See joint jpeg for illustration) > > > > a-Go to UV face mode, select faces. > > b-Load image and apply. > > c-Optional : you can pack the model to embed the texture in > > the blend file. > > d-Check the result in textured mode. > > > > 2/ export your Blender model > > > > - osg export: Do you get the latest osgexport version (2.41) > > ? they fixed some stuffs for texture path and name. Paths are > > exported absolute. I have submitted a new version to fix the > > osg geode IDs (stripping out the spaces). Waiting for upload. > > > > - collada export: You can choose between relative and absolute path. > > > > 3/ import in OSG > > > > - osg export : textures are there > > - collada export : no texture at all :( <- blender exporter / > > osg importer need a fix ? > > > > Nop. > > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
