Yep, we are using a custom implementation of osgGA::GUIEventAdapter
and were over-riding the get* methods. Once we #def'ed those out,
things are back to working again.
Thanks
Mike Jackson
On Aug 21, 2006, at 3:08 AM, J.P. Delport wrote:
Hi Mike,
if you are using custom manipulators or event handlers, take a look at
the changes in osgGA.
GUIEventAdapter is now a concrete class, where one could previously
derive from osgGA::GUIEventAdapter and override methods for e.g.
getX(),
one now has to explicitly call e.g. setX().
rgds
jp
Mike Jackson wrote:
Hello All:
With the impending release of OSG 1.1.1 I have been trying to
update
our code to work with the latest release. Currently we link
against OSG
1.0 and everything in the application is just fine. When I link
against
the CVS version (from aug 12) I lose my mouse interaction.
Our .ive file
is loaded and displayed just fine, but when you try to mouse drag to
manipulate the scene nothing happens. It looks like something is
getting
through as the LODs are kicking in just fine but the model just
does not
move.
I am still kinda new to OSG so I am not really sure what the
differences are between the 1.0 and 1.1.1. releases that might
cause this.
Could someone possibly give me a hint where I might start looking?
We run the FoxToolkit as our GUI on top of OSG. Producer is not
involved
at all.
Thanks for any help.
--------
Mike Jackson
imikejackson <at> gmail <dot> com
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--------
Mike Jackson
imikejackson <at> gmail <dot> com
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