Yep, we are using a custom implementation of osgGA::GUIEventAdapter and were over-riding the get* methods. Once we #def'ed those out, things are back to working again.

Thanks
Mike Jackson

On Aug 21, 2006, at 3:08 AM, J.P. Delport wrote:

Hi Mike,

if you are using custom manipulators or event handlers, take a look at
the changes in osgGA.

GUIEventAdapter is now a concrete class, where one could previously
derive from osgGA::GUIEventAdapter and override methods for e.g. getX(),
one now has to explicitly call e.g. setX().

rgds
jp

Mike Jackson wrote:
Hello All:
With the impending release of OSG 1.1.1 I have been trying to update our code to work with the latest release. Currently we link against OSG 1.0 and everything in the application is just fine. When I link against the CVS version (from aug 12) I lose my mouse interaction. Our .ive file
is loaded and displayed just fine, but when you try to mouse drag to
manipulate the scene nothing happens. It looks like something is getting through as the LODs are kicking in just fine but the model just does not
move.
  I am still kinda new to OSG so I am not really sure what the
differences are between the 1.0 and 1.1.1. releases that might cause this.
  Could someone possibly give me a hint where I might start looking?

We run the FoxToolkit as our GUI on top of OSG. Producer is not involved
at all.

Thanks for any help.
--------
Mike Jackson
imikejackson <at> gmail <dot> com



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--------
Mike Jackson
imikejackson <at> gmail <dot> com



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