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Ben Discoe wrote:
> Can anyone <ahem> shed any light on these problems?
> 

Well, 1. this is simply not supported/implemented in the exporter.

2. There is a slider for ambient light under shaders, however you cannot
setup the color of the light. It doesn't make too much sense neither -
the ambient lighting is always calculated from the light sources in
Blender, you cannot have an object which has just an ambient light
(coming out of "nowhere", as with OpenGL). In fact, if you do not place
any light source in the scene in Blender, it will render completely
black, no matter what you do.

This is caused by a different illumination model in Blender (and most
off-line renderers) and the rough approximation used by OpenGL. You have
to realize that if you are creating models in Blender to be used in OSG,
you are using the software for something it was not designed originally
for and some of the features cannot be mapped exactly.

Regards,

Jan



- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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