-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ben Discoe wrote: > Can anyone <ahem> shed any light on these problems? >
Well, 1. this is simply not supported/implemented in the exporter. 2. There is a slider for ambient light under shaders, however you cannot setup the color of the light. It doesn't make too much sense neither - the ambient lighting is always calculated from the light sources in Blender, you cannot have an object which has just an ambient light (coming out of "nowhere", as with OpenGL). In fact, if you do not place any light source in the scene in Blender, it will render completely black, no matter what you do. This is caused by a different illumination model in Blender (and most off-line renderers) and the rough approximation used by OpenGL. You have to realize that if you are creating models in Blender to be used in OSG, you are using the software for something it was not designed originally for and some of the features cannot be mapped exactly. Regards, Jan - -- Jan Ciger GPG public key: http://www.keyserver.net/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFE6ki+n11XseNj94gRAnuKAJ43zvwy+yFgOhJ4ir+PxGVx8JH8FQCfc09s 685UctpOE2UG16gpxjbRoXQ= =bqYI -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
