I meant to write, that textures are not causing the
hitching problem in my last conclusion. (Not no significant
results)
HYPOTHESIS
Are display lists causing the database hitching
problem?
INVESTIGATION
4. 527 paged
files in flat hierarchy, 1GB total,
OSG_DO_PRE_COMPILE=ON, set
OSG_DATABASE_PAGER_DRAWABLE=VA: still get some hitching, and paging
thread is still working after one AnimationPath loop.
CONCLUSION
Display lists are not
causing the problem. AHHHHHHH!
I'm beginning to think
that this is a threading issue again, or there is something wrong in the
DatabasePager::FindCompileableGLObjectsVisitor
traversal.
QUESTIONS
- Do you have anything else you'd like me to try? My brain is fried, I can't come up with any more ideas.
- Do you see any potential threading problems in DatabasePager::FindCompileableGLObjectsVisitor?
- Do you see any OS specific code in DatabasePager::FindCompileableGLObjectsVisitor?
Thanks :)
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