I you are sharing graphics contexts then the contextID should be the same for all the contexts that are sharing. Sharing contexts can be problematic though, it depends on the driver and hardware configuration to whether its actually supported.
Robert.
On 8/23/06, Kawicki, Ryan H <[EMAIL PROTECTED]> wrote:
Sorry for the late reply. No, as I am not the original creator of the product and I'm not looking over the code for the window attachment, it looks to me that we are not creating a ContextID for each rendering surface. I can tell you that all of our surfaces are sharing the display lists. I'll look into the FAQ about this and see if I can incorporate this.Ryan Kawicki
Software Engineer
The Boeing Company
Training Systems and Services
(314) 777 - 6863
From: Robert Osfield [mailto:[EMAIL PROTECTED]]Sent: Tuesday, August 22, 2006 3:41 PM
To: osg users
Subject: Re: [osg-users] Producer and Win32On 8/22/06, Kawicki, Ryan H <[EMAIL PROTECTED] > wrote:Yes, we are using multiple graphics contexts.
Are you setting a seperate osg::State ContextID for each context? See the FAQ item on this topic for details.
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