hi Leif, indeed i use the built-in texgen plane uniforms. thank you very much for the information. i will created an own uniform then as workaround. the stupid thing is that i cannot use osg's nice texgen class anymore :-(
i will fix that by implementing own unions and let you know if it fixed the bug. again, thanks for the info :-) cheers boto Leif wrote: ########### Are you using the built-in texgen plane uniforms by any chance? I'm not sure about the latest Windows dirvers, but there is a known bug in the current NVIDIA Linux driver related to these that hit me with a shadow mapping shader of mine. Switching to generic uniforms as a workaround fixed my problems. Leif On 8/24/06, Botorabi <[EMAIL PROTECTED]> wrote: > hi robert, > > i love ice cream, so please help me solving this problem with your ingenious > ideas :-) > > cheers > boto > > robert wrote: > ############# > One lash with a wip for every bug introduced. > > One tub of Ben and Jerry's ice cream for every bug solved. > > If one causes and solves the bug then one can use the ice cream to sooth the > wipping wounds. > > This may help getting the bug solved, but beyond this I have few ideas on > the cause of the problem in hand. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://openscenegraph.net/mailman/listinfo/osg-users > http://www.openscenegraph.org/ > -- Leif Delgass [EMAIL PROTECTED] _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
