hi Leif,

indeed i use the built-in texgen plane uniforms. thank you very much for the 
information. i will created an own uniform then as workaround. the stupid thing 
is that i cannot use osg's nice texgen class anymore :-(

i will fix that by implementing own unions and let you know if it fixed the bug.

again, thanks for the info :-)

cheers
boto


Leif wrote:
###########
Are you using the built-in texgen plane uniforms by any chance? I'm
not sure about the latest Windows dirvers, but there is a known bug in
the current NVIDIA Linux driver related to these that hit me with a
shadow mapping shader of mine. Switching to generic uniforms as a
workaround fixed my problems.

Leif 

On 8/24/06, Botorabi <[EMAIL PROTECTED]> wrote:
> hi robert,
>
> i love ice cream, so please help me solving this problem with your ingenious 
> ideas :-)
>
> cheers
> boto
>
> robert wrote:
> #############
> One lash with a wip for every bug introduced.
>
> One tub of Ben and Jerry's ice cream for every bug solved.
>
> If one causes and solves the bug then one can use the ice cream to sooth the
> wipping wounds.
>
> This may help getting the bug solved, but beyond this I have few ideas on
> the cause of the problem in hand.
>
> Robert.
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>

-- 
Leif Delgass
[EMAIL PROTECTED]
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