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Ben Discoe wrote:
> Which brings up a big challenge: Lots of objects from the Blender world have
> multi-materials and/or multi-textures.  They need to be separated into
> different objects, based on material.  Somebody mentioned here they made a
> script to do that?  Or someway already available in Blender to separate the
> selected part of a mesh as a new mesh??
> 
> I've tried doing it the hard way (make copies of each multi-material object,
> then delete out all but one vertex group in each copy) but it's so tedious.

Why to do that? Wouldn't it be easier to just implement proper
multitexturing support in the exporter? OSG support multitexturing already.

Jan

- --

Jan Ciger
GPG public key: http://www.keyserver.net/

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