-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Ben Discoe wrote: > Which brings up a big challenge: Lots of objects from the Blender world have > multi-materials and/or multi-textures. They need to be separated into > different objects, based on material. Somebody mentioned here they made a > script to do that? Or someway already available in Blender to separate the > selected part of a mesh as a new mesh?? > > I've tried doing it the hard way (make copies of each multi-material object, > then delete out all but one vertex group in each copy) but it's so tedious.
Why to do that? Wouldn't it be easier to just implement proper multitexturing support in the exporter? OSG support multitexturing already. Jan - -- Jan Ciger GPG public key: http://www.keyserver.net/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.5 (GNU/Linux) Comment: Using GnuPG with Mandriva - http://enigmail.mozdev.org iD8DBQFE8dOCn11XseNj94gRAu+FAKDN2+NzNEku6ZT9RvXQUJ6dNBtzngCfUtpp rRNcLsrNBiRzKRQS01nS7UY= =1OMy -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
