Why not benchmark it yourself?
Your placebo ;-)
time osgconv myfile.fmt myfile.ive
Default compression:
time osgconv --compressed myfile.fmt myfile.ive
DXT specific selection:
time osgconv --compressed-dxt1 myfile.fmt myfile.ive
time osgconv --compressed-dxt3 myfile.fmt myfile.ive
time osgconv --compressed-dxt5 myfile.fmt myfile.ive
Robert.
On 8/29/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
I've been told that pre-compressing textures into one of the S3/DXT types is a major
win, versus storing them in an conventional format and compressing them before download.
I am assuming the DXT type compression is done on the host CPU, correct? Anyone have
any metrics for this?
--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
"I set the wheels in motion, turn up all the machines, activate the programs,
and run behind the scenes. I set the clouds in motion, turn up light and sound,
activate the window, and watch the world go 'round." -Prime Mover, Rush.
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