Hi Chris,

Why not benchmark it yourself?

Your placebo ;-)
  time osgconv myfile.fmt myfile.ive

Default compression:
  time osgconv --compressed myfile.fmt myfile.ive

DXT specific selection:

  time osgconv --compressed-dxt1 myfile.fmt myfile.ive
  time osgconv --compressed-dxt3 myfile.fmt myfile.ive
  time osgconv --compressed-dxt5 myfile.fmt myfile.ive

Robert.

On 8/29/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
   I've been told that pre-compressing textures into one of the S3/DXT types is a major
win, versus storing them in an conventional format and compressing them before download.

   I am assuming the DXT type compression is done on the host CPU, correct? Anyone have
any metrics for this?

--
Chris 'Xenon' Hanson aka Eric Hammil | http://www.3DNature.com/ eric at logrus
  "I set the wheels in motion, turn up all the machines, activate the programs,
   and run behind the scenes. I set the clouds in motion, turn up light and sound,
   activate the window, and watch the world go 'round." -Prime Mover, Rush.
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