If the Geometry is a colletion of TriangleFan or GL_POLYGONS etc...
will this function again generate a distinct triangles from this
QUADS, POLYGONS and TRIANGLEFANs etc ?



2006/8/30, Don Burns <[EMAIL PROTECTED]>:
Hi Jeff,

An improvement would be to use a osg::Vec3Array instead of a
std::vector<float> m_VertexList.  An osg::Vec3Array is, in essence, an
std::vector<osg::Vec3> ... .  This keeps your triples together.

-don


On 8/29/06, Jeff Kershner <[EMAIL PROTECTED]> wrote:
>
>
>
>
>
>
> I am using the TriangleFunctor like Robert suggested to get triangle
information.  What I need is a vertex buffer that I can give to the physics
objects.  Something is not working between OSG and ODE and I am not sure if
I am not getting the triangles correctly.
>
>
>
> This is what I do:
>
>
>
> struct Triangle
>
> {
>
>             void operator() (const osg::Vec3& v1, const osg::Vec3& v2,
const osg::Vec3& v3, bool)
>
>             {
>
>                         m_VertexList.push_back(v1[0]);
>
>                         m_VertexList.push_back(v1[1]);
>
>                         m_VertexList.push_back(v1[2]);
>
>
>
>                         m_VertexList.push_back(v2[0]);
>
>                         m_VertexList.push_back(v2[1]);
>
>                         m_VertexList.push_back(v2[2]);
>
>
>
>                         m_VertexList.push_back(v3[0]);
>
>                         m_VertexList.push_back(v3[1]);
>
>                         m_VertexList.push_back(v3[2]);
>
>             }
>
>
>
> std::vector<float> m_VertexList;
>
> };
>
>
>
> …
>
> osg::TriangleFunctor<Triangle> tf;
>
> pGeometry->accept(tf);
>
>
>
> So after this m_VertexList should be a list of all the vertices… correct?
>
>
>
> Then to create a vertex array I am doing the following:
>
>
>
> float* pVertexArray = new float[tf.m_VertexList.size()];
>
> int c = 0;
>
> for (vector<float>::iterator it = tf.m_VertexList.begin(); it !=
tf.VertexList.end(); it++)
>
>             pVertexBuffer[c++] = *it;
>
>
>
> Is this a correct to create a Vertex Array?
>
> /jk
>
> _______________________________________________
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>
>


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