|
I am also used to thinking Z up worlds as
that is how most Universities teach math. You mention that the x, y, and z values
are unchanged from the osg::Geometry. I am having problems with my values and
I do see a switch and that negation. The only thing I do is to attach the node
to an identity node and to the scene graph. Can you explain why my vertices might
be transformed? I am saving a test box with MilkShape3D to an OBJ file. The
obj file does not contain any transformation matrix but rather just raw vertex
data is plain ascii format. Where could the transformation be
happening? Thanks, /jk From:
[EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Robert Osfield Hi Jeff, On 8/30/06, Jeff
Kershner <[EMAIL PROTECTED]>
wrote: I have noticed that the vertices x, y, z from a model come to
the TriangleFunctor as x, z, -y. This is probably normal as OSG is Z pos
up… The TriangleFunctor will
just pass along the xyz values that are in the osg::Geometry unchanged in order
or sign. |
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