Robert,

I just downloaded the latest CVS and built it to do some testing and
I've noticed that CameraNode doesn't seem to always respect state
changes.  For example, doing osgprerender cow.osg works fine at first,
then if I hit 'w' to cycle through filled, wireframe and points, going
back to filled mode will render the cow in wireframe when I'm pretty
sure it would render it filled previously.

You can also do osganimate --overlay and the steps to reproduce I
mentioned for osgprerender also works.  The same thing happens for
lighting in both examples.  Turning lighting off using 'l' works as
expected, but turning lighting on again using 'l' is ignored by the
CameraNode.

Just giving a heads up,

Jason

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