Hi Ed, Yes, you can enable PBO on an image by using the following code:
image->setPixelBufferObject(new osg::PixelBufferObject(image)); -Farshid On 9/7/06, Ed <[EMAIL PROTECTED]> wrote:
Does OSG support Pixel Buffer Objects? Is there an example? Ed _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
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