For future reference, submissions sent into osg-users are quite likely to be missed in the run of messages that flood through, the place to send code submissions for review is osg-submissions list dedicated to just code submissions so they don't get lost. Details about the submissions policy is one the SubmissionsProtocol page:
http://openscenegraph.org/osgwiki/pmwiki.php/Support/SubmissionsProtocol
As fort these particular changes I'll have a browse through them. I am concerned that we'll just merge something that works on VS6.0 but break the 64 bit build, just after merging stuff for the 64 bit that broke the VS6.0 build.
Robert.
On 9/9/06, Philip Taylor <
[EMAIL PROTECTED]> wrote:
Robert, Don (Burns)The Producer tarball for 8 Sept still contains problems that prevent error free compilation on VS6.============================PipeTimer.cpp(142) - Line should read:return double(GLint64EXT(timeElapsed)) * _div;============================RenderWindow_Win32.cpp(various)The calls to SetWindowLongPtr within _WIN32 conditional assembly should readSetWindowLong(_win, GWL_WNDPROC, (LONG) _oldWndProc);as VS6 does not have either SetWindowLongPtr or GWLP_WNDPROC or LONG_PTR============================Additionally, Mike Wittman made the suggestion that the _WIN32 references that I suggested should be modified to read#if defined(WIN32) && _MSC_VER == 1200 // 1200 == VC++ 6.0although I now see that Producer already has a mechanism defined in the <export> file involving the use of _WIN32_IMPLEMENTATION, so perhaps there is a better implementation style either using _WIN32_IMPLEMENTATION or a new #define along the lines of _VS6_IMPLEMENTATION.============================The two modified files (from the tarball) are attached for the first two items, since they fix the compilation errors, but the issue with _WIN32 I leave to others since this is more a design issue.RegardsPhilip-----Original Message-----Hi All,
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Robert Osfield
Sent: 08 September 2006 14:36
To: osg users
Subject: [osg-users] OpenSceneGraph-1.2 Release prep
Since 1.2-rc2 seems to have to reasonably smoothly, at least on the main platforms, I feel pretty comfortable with going for the final 1.2 release this Monday (11th September). I have merged updates to the Xcode projects from Eric, and a few other minor tweaks/additions such as the perl script for VS6.0 users from Mike Wittman, and these will need testing so later today I'll tag and release 1.2-rc3.
I have been putting together a news item - the source is found in OpenSceneGraph/NEWS.txt and also been used (copy and pasted) on the OSG websites news page:
http://openscenegraph.org/osgwiki/pmwiki.php/News/News
Could users review this and point out any mistakes or omissions.
I'm just waiting on the OpenSceneGraph/ChangeLog to be updated (I'm still suffering from having to use a modem so this will take a looong time). Once the ChangeLog is updated I'll be able to produce a fine AUTHORS.txt file to go with the release, I'll post this for your review once its complete. Last time I did it we were up to 208 contributors, which is 11 new contributors since 1.1, which is to me is quite suprising for a periord of less two months, suprising in good way ;-)
Thanks,
Robert.
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