Make sure yourchange to and  build the  DEBUG projects or RELEASE etc, currently projects annoyingly default to DEBUG_STATIC
 
NO OpenThreadsWin32d_s.lib is not the sames as OpenThreadsWin32d.lib renaming them will just lead link errors
 
Build  order would be
 
Pthreads
OpenThreads
Producer
OSG
 
Make sure that you LIB , DLL and Inlcudes can files the files from all the 4 above builds
 
 
 

Best Regards

 

Gordon

__________________________________________________________

Gordon Tomlinson
Email         : gordon.tomlinson @ overwatch.com
YIM/AIM
       : Gordon3dBrit
MSN IM        : Gordon3dBrit @ 3dscenegraph.com

__________________________________________________________


"Self defence is not a function of learning tricks
but is a function of how quickly and intensely one
can arouse one's instinct for survival"
- Master Tambo Tetsura

 
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]On Behalf Of Diane Yang
Sent: Monday, September 18, 2006 11:22 AM
To: [email protected]
Subject: [osg-users] Getting started with OSG and Microsoft Visual StudioExpress

I’ve downloaded OSG_OP_OT-1.2.zip and I’m trying to build it in Microsoft Visual C++ 2005 Express Edition. I built OpenThreads cleanly. Producer built cleanly as well. Building OpenSceneGraph has got my head spinning.

 

First, I get an error regarding OpenThreadsWin32d.lib. I took a look in the OpenThreads\bin\win32 directory, and I’ve got a OpenThreadsWin32d_s.lib. Are they the same thing? I.e., can I rename OpenThreadsWin32d_s.lib to OpenThreadsWin32d.lib?

 

Second, I can’t figure out if other dependencies are needed just to build OpenSceneGraph. I don’t need any plugins or anything, but does that mean I’ll see errors in Visual C++ Express? If I do need dependencies, which ones do I need? Once I get the dependencies, do I have to add each of the bin, include, and lib directories to the Visual C++ Directories in the Options dialog in Visual Studio?

 

Thanks,

- Diane

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