I’ve downloaded OSG_OP_OT-1.2.zip and I’m trying to build it in Microsoft Visual C++ 2005 Express Edition. I built OpenThreads cleanly. Producer built cleanly as well. Building OpenSceneGraph has got my head spinning.

 

First, I get an error regarding OpenThreadsWin32d.lib. I took a look in the OpenThreads\bin\win32 directory, and I’ve got a OpenThreadsWin32d_s.lib. Are they the same thing? I.e., can I rename OpenThreadsWin32d_s.lib to OpenThreadsWin32d.lib?

 

Second, I can’t figure out if other dependencies are needed just to build OpenSceneGraph. I don’t need any plugins or anything, but does that mean I’ll see errors in Visual C++ Express? If I do need dependencies, which ones do I need? Once I get the dependencies, do I have to add each of the bin, include, and lib directories to the Visual C++ Directories in the Options dialog in Visual Studio?

 

Thanks,

- Diane

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