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I’ve downloaded OSG_OP_OT-1.2.zip and I’m trying
to build it in Microsoft Visual C++ 2005 Express Edition. I built OpenThreads
cleanly. Producer built cleanly as well. Building OpenSceneGraph has got my
head spinning. First, I get an error regarding OpenThreadsWin32d.lib. I
took a look in the OpenThreads\bin\win32 directory, and I’ve got a
OpenThreadsWin32d_s.lib. Are they the same thing? I.e., can I rename
OpenThreadsWin32d_s.lib to OpenThreadsWin32d.lib? Second, I can’t figure out if other dependencies are
needed just to build OpenSceneGraph. I don’t need any plugins or
anything, but does that mean I’ll see errors in Visual C++ Express? If I
do need dependencies, which ones do I need? Once I get the dependencies, do I
have to add each of the bin, include, and lib directories to the Visual C++
Directories in the Options dialog in Visual Studio? Thanks, - Diane |
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