Sinisa,

Yes, I am using the Viewer of the Producer.How does I make to configure the 
DataBasePager in it?  I need to consult the spatial data base all time that 
will be made a translation of the camera, because it is through the returns of 
the database that I can know which the objects near.

Thanks,

Ronald S.Serrao,
[EMAIL PROTECTED]
São Luís, Brasil.


> Hi Ronald,
>
> osgsimplepager is one example of DatabasePager's use; there you can see
> all the calls needed for setting up the DatabasePager, but they are
> only needed if you do not use osgProducer::Viewer.  If you use the
> Viewer, it sets up the DatabasePager itself, so you just need to
> follow Robert's advice.
>
> Once you have your paged database and you have the DatabasePager
> managing its loading (previous paragraph), I think there is no need to
> receive any results from the DatabasePager.
>
> Sinisa
>
> ----- Original Message -----
> From: "ronaldss" <[EMAIL PROTECTED]>
> To: "osg-users" <[email protected]>
> Sent: Thursday, September 14, 2006 6:58 PM
> Subject: Re: [osg-users] How to walk in the scene graph?
>
>
> Hi Robert,
> I use DatabasePager to receive the results from the research of my
> spacial data base?
> Exists some example of use of the DatabasePager?
>
> Thanks,
> Ronald S.Serrao,
> Brasil.
>
>
> > Hi Ronald,
> >
> > For this type of big database paging may well be the solution, the OSG
> > has
> > built in support for paging so all you'll need to do is build the
> > paged
> > database and then load the topmost tile and the then the DatabasePager
> > will
> > do all the updating of the scene for the current view position.
> >
> > Robert.
> >
> > On 9/14/06, ronaldss <[EMAIL PROTECTED]> wrote:
> > >
> > > Hi all,
> > >
> > > I am constructing an urban model to visualize a quarter entire, am
> > > using
> > > data base spatial to get the information of the streets, squares...
> > > and each
> > > entity has an object 3D for its representation. As the object number
> > > is
> > > great, I only load in my graph of scene those objects that are near
> > > of the
> > > camera. I used the osgimpostor example to make my manipulator of the
> > > camera,
> > > and each movement of the camera I consult in the data base the
> > > objects that
> > > are near of this position and the loaded.
> > >
> > > Here my problem appears, to each change in the position of the
> > > camera I
> > > all erase the content of mine of the scene graph and later I place
> > > all again
> > > the objects, and believe that is this the reason of mine framerate
> > > to fall
> > > very.
> > >
> > > I would like to know as I make to cross the scene graph to verify
> > > which
> > > nodes must be removed and which must be inserted, not to be
> > > necessary to
> > > remove all and again place them to each movement of the camera.
> > >
> > > Thanks,
> > >
> > > Ronald S.Serrao,
> > > Brasil.
> > >
> > >
> > > _______________________________________________
> > > osg-users mailing list
> > > [email protected]
> > > http://openscenegraph.net/mailman/listinfo/osg-users
> > > http://www.openscenegraph.org/
> > >
> >
>
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