Because OSG is being developed and the book authoring is difficult,
the OSG book should come with Creative Commons or GNU document
license. That way we would have a base book which any of us could
extend later. For such successful book project, the Csound manual goes
as a good example. No single person need to maintain the Csound manual
because each section is written as an XML file and kept in CVS.

If the book is not freely available, there will no be massive increase
in volunteers. And current volunteers may feel disappointed that the
only documentation is available only for $$. Soon somebody would
realize that there is a need for a freely available OSG book. :-(

Other problem is amount of add-ons distributed separately. Either they
should be integrated to the OSG or we should make an OSG distribution.

Third problem perhaps is that more code is shifting to GPU, but does
OSG provide an extensive set of working shaders? Without shaders, the
OSG will be just an useless callback machine without functions to call.

Fourth problem is how to attract people to compile and try out OSG.
A flying logo style demo codes are not attractive. Nor are scenegraph
builders with two flying cows and a cube. Importers for commercial
game models and scenes would help a lot. E.g., Quake, Doom, Unreal.
And don't forget the Niftools I mentioned months ago. The Oblivion
game has animals and the like non-monster models in an animatable
format.

Juhana
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