Because OSG is being developed and the book authoring is difficult, the OSG book should come with Creative Commons or GNU document license. That way we would have a base book which any of us could extend later. For such successful book project, the Csound manual goes as a good example. No single person need to maintain the Csound manual because each section is written as an XML file and kept in CVS.
If the book is not freely available, there will no be massive increase in volunteers. And current volunteers may feel disappointed that the only documentation is available only for $$. Soon somebody would realize that there is a need for a freely available OSG book. :-( Other problem is amount of add-ons distributed separately. Either they should be integrated to the OSG or we should make an OSG distribution. Third problem perhaps is that more code is shifting to GPU, but does OSG provide an extensive set of working shaders? Without shaders, the OSG will be just an useless callback machine without functions to call. Fourth problem is how to attract people to compile and try out OSG. A flying logo style demo codes are not attractive. Nor are scenegraph builders with two flying cows and a cube. Importers for commercial game models and scenes would help a lot. E.g., Quake, Doom, Unreal. And don't forget the Niftools I mentioned months ago. The Oblivion game has animals and the like non-monster models in an animatable format. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software _______________________________________________ osg-users mailing list [email protected] http://openscenegraph.net/mailman/listinfo/osg-users http://www.openscenegraph.org/
