Andy Preece wrote:
Hi All,
I have an osg::StateSet with a texture map. I would like to disable
the texture map during run time but not lose the texture map pointer.
I have tried using;
stateset -> setTextureMode( TEXUNIT_0, GL_TEXTURE_2D,
osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF ) ;
Where does the symbol TEXUNIT_0 come from? I can't find it in the OSG
headers.
Have you tried passing a simple 0 instead of TEXUNIT_0?
Paul
but the object remains textured. Is there something else I have to do?
Regards,
Andy
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Paul Melis
VR Specialist,
Center for High-Performance Computing & Visualization,
University of Groningen,
The Netherlands
T: +31 50 363 9298
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W: http://www.rug.nl/rc/hpcv/index
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