Hi All,

 

I have an osg::StateSet with a texture map. I would like to disable the texture map during run time but not lose the texture map pointer.

 

I have tried using;

 

stateset  -> setTextureMode( TEXUNIT_0, GL_TEXTURE_2D, osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF ) ;

 

but the object remains textured. Is there something else I have to do?

 

Regards,

Andy


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