TEXUNIT_0 is a #define to 0.

I can't make any of the osg::StateSet:set* commands change the state
properties. For instance;

 stateset -> setMode(GL_LIGHTING, osg::StateAttribute::OFF)

has no effect either.

Andy.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis
Sent: 26 September 2006 13:42
To: osg users
Subject: Re: [osg-users] How to disable osg::StateSet properties

Andy Preece wrote:

> Hi All,
>
>  
>
> I have an osg::StateSet with a texture map. I would like to disable 
> the texture map during run time but not lose the texture map pointer.
>
>  
>
> I have tried using;
>
>  
>
> stateset  -> setTextureMode( TEXUNIT_0, GL_TEXTURE_2D, 
> osg::StateAttribute::OVERRIDE|osg::StateAttribute::OFF ) ;
>
Where does the symbol TEXUNIT_0 come from? I can't find it in the OSG 
headers.
Have you tried passing a simple 0 instead of TEXUNIT_0?

Paul

>  
>
> but the object remains textured. Is there something else I have to do?
>
>  
>
> Regards,
>
> Andy
>
>
>
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-- 
Paul Melis

VR Specialist,
Center for High-Performance Computing & Visualization,
University of Groningen,
The Netherlands

T: +31 50 363 9298
E: [EMAIL PROTECTED]
W: http://www.rug.nl/rc/hpcv/index

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